Kickstarter has been an amazing asset for the board game world. It’s allowed independent game designers the opportunity to see their game ideas make it all the way to production and distribution.
A little background on Kickstarter
If you’re not familiar with Kickstarter, it’s basically digital crowdfunding for creative projects. Artists create a campaign around a certain creative endeavor they’re looking to fund. They set a goal of how much money they would like to raise over a specific amount of days. As the campaign runs, individuals can choose to “back” the campaign, by pledging various amounts of money, which typically come with rewards or incentives for backing at specific given amounts. If the total goal of the campaign is met, all pledges are paid, the creative project goes into development, and the backers await their rewards. There are all sorts of projects Kickstarter, from comics to films, technology to food, and of course… board games.
In college, I studied communication and art. One of my favorite classes was Visual Rhetoric, where we dissected how visual images communicate and persuade.
Judging books by their cover was my job that semester. Whether it was an actual book, a print advertisement, a photograph, or the overall design of a space, we were seeing and analyzing all semester long. And it’s certainly something that has stuck with me.
Recently my husband and I met a few new game friends and these friends happen to be a part of a YouTube channel where they review board games. The past few Wednesday evenings we have met up to test out a few new games they’re in the process of reviewing.
Since I love learning to play new games, I was happy to help (and volunteer my husband in the process). It all started with Ophir, a game I actually won in a contest they were running. After that we played Lift Off, a fun game where you’re trying to save little aliens from a planet that is about to explode.
Enter: Specter Ops
When Mark, one of my new friends, mentioned we’d be playing Specter Ops this past Wednesday, I can’t say I was overly excited.